//
//  gameScreen.h
//  sheep-must-die
//
//  Created by eewert on 11/15/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import <UIKit/UIKit.h>
#import "MyView.h"

@interface gameScreen : UIViewController <UIAlertViewDelegate> {
    IBOutlet UIImageView *sheepView;
    IBOutlet UIImageView *sheepRocketOnView;
    IBOutlet UIImageView *coinView;
    //IBOutlet MyView *lineDrawView;
    IBOutlet UILabel *scoreLabel;
    
    NSArray *imageArray;
    CGPoint touchStart;
    CGPoint touchEnd;
    NSTimer *runTimer;
    UILabel *timerLabel;
    CGPoint sheepVelocity;
    
    int score;
    
    int count;
    
    int coinResetTimer;
    
    bool timeToQuit;
    
}

@property (nonatomic, retain) IBOutlet UIImageView *sheepView;
@property (nonatomic, retain) IBOutlet UIImageView *sheepRocketOnView;
@property (nonatomic, retain) IBOutlet UIImageView *coinView;
//@property (nonatomic, retain) IBOutlet MyView *lineDrawView;
@property (nonatomic, retain) IBOutlet UILabel *scoreLabel;

@property (nonatomic, retain) NSArray *sheepImageArray;
@property (nonatomic, retain) NSArray *sheepRocketOnViewArray;
@property (nonatomic, retain) NSArray *coinImageArray;
@property (nonatomic, retain) NSTimer *runTimer;
@property (nonatomic, retain) IBOutlet UILabel *timerLabel;

@property int score;

- (void)timerFireMethod:(NSTimer*)theTimer;

@end
